Blog - February 2, 2024

Palworld developers may have to pay nearly $500K per month to keep servers running ‘no matter what’

Palworld is one of the most popular games in the world today, attracting millions of players despite being only an early access title. And to maintain its continued success, the developers at Pocketpair are paying a small sum to keep the servers running “no matter what.”

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Pocketpair CEO Takuro Mizobe has been very open about some elements of the by Palworld developed in recent interviews and social media posts. Now, he jokes that the company is “bankrupt” while boasting that monthly server costs are more than 70 million yen, or about $478,000.

A Rayhound howling while surrounded by Palworld The developers are looking to maintain the game’s success. Image via Pocketpair

According to his post, the cost of the server for Palworld has skyrocketed 359% in the past month—though it’s unclear whether this is the total cost for all of Pocketpair’s game servers or just by Palworld in its own way. That jump can be attributed to the game breaking its 19 million total player count less than two weeks after its January 19 release on Steam and Xbox platforms. According to Microsoft, on Steam alone, the game has an average of more than 1.1 million daily active users, while that number is almost double, just under three million players on Xbox.

As the game’s success continued and Pocketpair worked to improve the game with multiple weekly updates, the servers were a top priority that the small dev team couldn’t put aside. To that end, an internal “never let a server down” mandate has been in effect since launch. And while we don’t know the exact size of Pocketpair’s staff and how many people are working on it PalworldMizobe has previously said that only one person is running dedicated networking and infrastructure work for the company.

That engineer, Chujo Hiroto, is also active on social media and confirmed this is how things currently work. Hiroto said: “Obeying the order to never let the service go down no matter what, we prepared the server without regard to costs. “We will continue to dedicate ourselves to ensuring that all players can enjoy it to the fullest.”

These server costs will decrease as players count Palworld on average and the development team has time to focus more efforts on finding a more streamlined solution and building a content roadmap for future updates. However, for now, the team is focusing on addressing critical bugs and issues to ensure players can continue to enjoy the game without experiencing game-breaking crashes.