Esports Industry - Esports News - February 8, 2024

In 2023, U.S. consumers spent $57.2 billion on games.

A recent report found that video game spending in the U.S. continues to soar year after year. A joint report released by the Entertainment Software Association and Circana found that U.S. gaming consumers will spend a whopping $57.2 billion on games by 2023. It’s a combination of everything a gamer is. could do Spend money on hardware, software, downloadable content, subscriptions, and peripherals. Overall, digital-based spending has also increased significantly. This further marks a shift in players moving away from physical software.

Insightful analysis provided by ESA and Circana also revealed the highest-grossing games in the US in 2023. The best-selling title on PC and console was Hogwarts Legacy, with Call of Duty: Modern Warfare 3 close behind, taking its typical position near the top of the charts. MONOPOLY GO on mobile platforms! Candy Crush Saga sat at the top of the table, followed by Roblox and Royal Match.

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Spider-Man 2 was one of the best-selling games of 2023 in the United States.

The American gaming market continues to bloom every year and cannot slow down. In 2023, consumers will spend approximately $1 billion. more This was more so in the gaming sector than in 2022. The splits indicated by Circana are as follows:

  • $48 billion invested in ‘video game content’
  • Hardware segment: $6.6 billion
  • $2.6 billion invested in peripherals and accessories

In a statement celebrating the success of this period, Circana’s Managing Director of Video Games, Mat Piscatella, said:

‘Great content is what drives the video game market, and our 2023 release schedule is one of the best in the industry’s history. Mobile, console, and PC platforms remain how most people engage with games today, but new technologies are expanding the ways people can play. The future continues to be very bright.’

Piscatella is likely referring to the numerous AR and VR-based hardware and devices that continue to emerge over time with new technologies.

Stanley Pierre-Louis, CEO of the Entertainment Software Association, echoed Piscatella’s thoughts.

‘These numbers reinforce the video game industry’s position as a growth engine for the U.S. economy. When combined with the fact that nearly two-thirds of Americans across all demographics and backgrounds play video games on a regular basis, these results confirm the power of the video game industry as an economic and creative powerhouse with far-reaching cultural influence.’

It’s in the numbers

It is estimated that there are over 3 billion gamers worldwide today. Annual increases in spending are being recorded globally, even amid ongoing concerns about the stability of the industry as a whole. The number of industry workers being laid off has risen sharply in recent years as development costs rise, timelines lengthen and investors start to get cold feet. This is also true in the esports industry. Although viewership has grown over time and it has become more mainstream as a business, there are ongoing financial issues plaguing the scene.

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